Projects

MY PROJECTS


This is a collection of the games i have made during my bachelors degree, from my newest projects to oldest.

Feel free to download them and try them out yourself!

Remake of Chloe Price's beedroom from Life is Strange episode 1


I remade Chloe Price's bedroom from Life is Strange episode 1 to get a better understanding of Unreal Engine 4. I spent most of my time setting up all the assets and learning how to properly light a level in Unreal. 

All assets are directly from the game, and therefore the property of Dontnod Entertainment. I do not own this, i only used them as a tool for learning.


• Remake

• Unreal Engine 4

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Tyven i Oslo havn 1798(The thief in the port of Oslo 1798)


The thief in the port of Oslo 1798 is a game me and 5 others made for the company Tidvis AS. Tidvis are recreating the port of Oslo as it was in 1798, and wanted us to make something interactive that they could use. We decided to make a point and click adventure that focuses on showing the player the different living conditions between the rich and the poor at the time. 


Point and click adventure

• Educational


    DOWNLOAD

ROLE


Lead design

Scrum master


CLIENT


Tidvis AS

PLATFORMS


Windows

Oslo_havn_prototype_2019-10-27_00-43-29
Oslo_havn_prototype_2019-10-27_00-44-05
Oslo_havn_prototype_2019-10-27_00-44-13
Oslo_havn_prototype_2019-10-27_00-46-18
Oslo_havn_prototype_2019-10-27_00-45-57
Oslo_havn_prototype_2019-10-27_00-44-57

Oh, Ship!

Oh, Ship! is a casual game that was born at Global Game Jam 2018. We picked it back up for a school asignment and made it cross-platform, so it is now available for both windows and android. You're a boat stuck out on sea, and you need to use the guiding light from the lighthouse to get yourself safely back to port. 

• Casual

• Young target audience

• Cross-platform

   Download PC                                                 Download Android

ROLE


Lead Programmer

Game Design

CLIENT


N/A


PLATFORMS


Android and Windows

1
2
3
4
5

MoonRun


MoonRun is a mobile endless runner game developed as a school project. Our team size was 3 people, and we spent 6 months working before releasing to the Google Play Store. My main areas of work was programming(C#), but i also did some modelling and texturing of the obstacles and handled most of the work associated with publishing. Made with Unity.


• Casual

• Mobile


Download Android

ROLE


Lead programmer

Game design

Art

CLIENT


N/A


PLATFORMS


Android

9
7
8

Frosty's Adventure


Frosty's Adventure is a 3D platformer developed as a school project, A team of 3 spent 1 month creating Frosty's Adventure. My main areas of work were programming(C#) and concept development, alongside the level design of level 2 (forest level). This was my first Unity project, and the first "real" game i made.


• 3D platformer

• Cute artstyle


      Download

ROLE

Programming

Concept development


CLIENT

N/A

PLATFORMS


Windows

frostys1
frostys3
Frostys2